SK Telecom And KT In VR Game Push For 5G

skt-5g-1.jpg

Nexon's Cart Rider in VR, which will be ported to 5G smartphones this year, SK Telecom says.

(Image: SK Telecom)

SK Telecom and KT are betting on VR games for deployment in 5G and will also showcase their offerings at the upcoming Mobile World Congress (MWC), the companies announced.

On Tuesday, SK Telecom said it had a signed licensing agreement with Nexon, South Korea's biggest game company, to use three games in the latter's portfolio to develop 5G VR games.

The three games are Cart Rider, Cray Arcade, and Bubble Fighter, all nationally popular titles in South Korea. SK Telecom will launch them as VR games for 5G smartphones within the first half of the year, it said.

SK Telecom also said it is preparing differentiated content ahead of the launch of 5G-enabled smartphones and will announce partnerships with global gaming, media, and content firms at MWC.

KT, collaborating with VR content developer Appnori, will offer a 5G-based multi-player gaming platform dubbed VR Sports that will be available on its GiGA Live TV, which will be showcased at MWC.

The telco will first offer baseball on VR Sports and showcase it at the trade show. It will later add badminton and table tennis.

GiGA Live TV was launched in November and uses a VR headset offered by KT.  

KT said 5G networks will bring sizable growth to wireless multiplayer VR games.

South Korea is planning roll out 5G networks for consumers in March.

Related Coverage

Sacramento Kings: Using 5G, VR, and blockchain for the NBA arena of the future

Not only are the Sacramento Kings working with Verizon on 5G and VR, the NBA team is also looking to a future of blockchain and cryptocurrency across smart stadium and STEM education initiatives.

QUT says VR needs to do better than disappointing over-hyped experiences

The university is concerned that a lack of exceptional experiences are deterring consumers away from all that virtual reality stands to deliver.

Virtual reality: A cheat sheet for business pros (TechRepublic)

VR isn't hype or a mere novelty--there are real-world applications for the tech. This primer on virtual reality covers how businesses are using it, popular VR devices, and more.

How VR can improve life on a spacecraft (TechRepublic)

Former astronaut Jay Buckey spent 16 days in space and shares his thoughts on how viewing nature scenes through virtual reality can improve life in a confined space such as on a spacecraft.

RECENT NEWS

Big Techs Spending Soars With Data Centre Boom

The rapid expansion of data centres has turned Big Tech into big spenders. As companies strive to meet the growing deman... Read more

SEC's Oversight Over Digital Assets: Balancing Regulation And Innovation

As the digital asset market continues to expand, regulatory agencies like the Securities and Exchange Commission (SEC) a... Read more

Harnessing AI To Combat Cyber Risk: Strategies For Financial Institutions

Cyber threats pose an ever-present danger to financial institutions, requiring robust strategies to mitigate risks effec... Read more

Adaptation And Innovation: Revolut's Response To Banking License Delay Through Advertising Sales Push

As Revolut eagerly awaits the acquisition of its banking license, the fintech giant has demonstrated remarkable adaptabi... Read more

Riding The Wave: The Evolution Of Fintech Investment Strategies

The fintech industry has experienced unprecedented growth in recent years, captivating the attention of investors worldw... Read more

How Fintech Is Revolutionizing Traditional Banking

How fintech is revolutionizing traditional banking is a topic that is garnering positive and immense discourse within th... Read more